pathfinder touch spell list
Absorb half the damage an ally would take. Persistent Image: As major image, but with no concentration required. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Animal Growth: One animal doubles in size. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks. Legend LoreMF: Lets you learn tales about a person, place, or thing. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Teleport: Instantly transports you as far as 100 miles per level. Legal Information/Open Game License, Fan Labs Gaseous Form: Subject becomes insubstantial and can fly slowly. Prismatic Wall: Wall's colors have array of effects. Soften Earth and Stone: Turns stone to clay, or dirt to sand or mud. Mage's Lucubration: Wizard only. Modify Memory: Changes 5 minutes of subject's memories. This site may earn affiliate commissions from the links on this page. Fear: Subjects within cone flee for 1 round/level. Technically, produce flame is not a touch spell, but only grants the ability to make touch attacks that deal fire damage: In addition to providing illumination, the flames can be hurled or used to touch enemies. Melee Touch Attack One enemy creature Touch 1 round/level Fortitude negates You channel negative energy through your touch, fatiguing the target. Focus spells are a special type of spell attained directly from a branch of study, from a deity, or from another specific source. Flame Blade: Touch attack deals 1d8 + 1/two levels damage. SimulacrumM: Creates partially real double of a creature. Heroism: Gives +2 on attack rolls, saves, skill checks. Scare: Frightens creatures of less than 6 HD. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. Create Water: Creates 2 gallons/level of pure water. Iron Body: Your body becomes living iron. These characters can act during a surprise round. Recent Changes Telekinetic Sphere: As resilient sphere, but you move the sphere telekinetically. Symbol of PersuasionM: Triggered rune charms creatures. This spell ha no effect on a creature that is already fatigued. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. You could just ... (8/10) – +2 to AC and attack (especially range spell touch attacks) – +1 from Dexterity & +1 from size. Mass, True Mass, and Targeting Animal Trance: Fascinates 2d6 HD of animals. Protection from Energy: Absorbs 12 points/level of damage from one kind of energy. SPELL LIST . Insect Plague: Wasp swarms attack creatures. Elemental Body II: Turns you into a Medium elemental. Hold Monster: As hold person, but any creature. Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. Teleport Object: As teleport, but affects a touched object. Shout: Deafens all within cone and deals 5d6 sonic damage. 326 Shillelagh 1 Cudgel or quarterstaff becomes +1 weapon ... Spellstaff 6 Stores one spell in wooden quarterstaff. Endure Elements: Exist comfortably in hot or cold regions. Major Image: As silent image, plus sound, smell and thermal effects. Antilife Shell: 10-ft.-radius field hedges out living creatures. Harm: Deals 10 points/level damage to target. Drops to yellow because it requires a touch attack, and has a save, SR and can be cancelled by a good CMB roll. Summon Nature's Ally IX: Summons creature to fight. Success The target is afflicted with ghoul fever at stage 1. Prying Eyes, Greater: As prying eyes, but eyes have true seeing. ft./level of food or water. Inflict Serious Wounds, Mass: Deals 3d8 damage + 1/level, affects 1 subject/level. Heal Mount: As heal on horse or other special mount. Glitterdust: Blinds creatures, outlines invisible creatures. Suffocation, Mass – Essentially a fortitude save or die, but gives the target a slightly better chance of survival by giving them chances to stave of the suffocation. F This spell has a focus component not normally included in a spell component pouch. Flesh to Stone: Turns subject creature into statue. Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects. shadow anchor**: A decent spell to anchor an enemy in place, can be really nice for the monk or TWF in the party. Control Winds: Changes wind direction and speed. share language, communal*: Touch range is a problem, less useful than the original. Flare: Dazzles one creature (–1 penalty on attack rolls). Resilient Sphere: Force globe protects but traps one subject. Plane ShiftF: As many as eight subjects travel to another plane. She can cast any spell she knows without preparing it ahead of time. Find quickly and free the spell of the Second edition of the fantasy game Pathfinder! Earthquake: Intense tremor shakes 80-ft. radius. The best pathfinder Witch Spells are listed ... (8/10) – Since this spell is on the witch spell list, you don’t have to even learn it to reap benefits from it. Touch Attacks. Disintegrate: Reduces one creature or object to dust. Teleportation CircleM: Teleports creatures inside circle. M This spell has a material component not normally included in a spell component pouch. Range touch. AtonementFM: Removes burden of misdeeds from subject. Freedom of Movement: Subject moves normally despite impediments to restrict movement. DesecrateM: Fills area with negative energy, making undead stronger. Duration instantaneous. Spell Immunity: Subject is immune to one spell per 4 levels. FabricateM: Transforms raw materials into finished items. Summon Monster III: Summons extraplanar creature to fight for you. Ventriloquism: Throws voice for 1 min./level. Helping Hand: Ghostly hand leads subject to you. Enervation: Subject gains 1d4 negative levels. Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold. Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber . Arcane Sight: Magical auras become visible to you. Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. Magic JarF: Enables possession of another creature. Command Undead: Undead creature obeys your commands. Air Walk: Subject treads on air as if solid (climb or descend at 45-degree angle). Pass without Trace: One subject/level leaves no tracks. After his first attack, and in subsequent rounds, the magus has still cast a spell, it still had the range of "touch", and it was still from the magus spell list. Tongues: Speak and understand any language. Freedom of Movement: Subject moves normally despite impediments to movement. Detect Secret Doors: Reveals hidden doors within 60 ft. Summon Monster IV: Summons extraplanar creature to fight for you. Animate DeadM: Creates undead skeletons and zombies. Spell Sheet; Monster List; Magic Items; Encounter Size Calculator; Initiative Tracker; Random Generator; Random Dungeon Generator; Random Encounter Generator; Random Magic Shop Generator; Random Treasure Generator; RWBY Team Generator +10). Protection from Chaos/Evil: +2 to AC and saves, plus additional protection against selected alignment. Scare: Panics creatures of less than 6 HD. Touch attacks come in two types: melee touch attacks and ranged touch attacks. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. Shades: As shadow conjuration, but up to 8th level and 80% real. Create Greater UndeadM: Create shadows, wraiths, spectres, or devourers. Elemental Body IV: Turns you into a Huge elemental. Shield OtherF: You take half of subject's damage. Control Plants: Controls actions of one or more plant creatures. Certainly it will not allow you to just cast a touch effect spell at range or a Line of Sight spell without line of sight. Flight: Target flies at a … Limited WishM: Alters reality (within limits). Barkskin: Grants +2 (or higher) enhancement to natural armor. Spells: A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list presented in Spell Lists. Detect Magic: Detects spells and magic items within 60 ft. Flare: Dazzles one creature (–1 on attack rolls). Blade Barrier: Wall of blades deals 1d6/level damage. Detect Animals or Plants: Detects kinds of animals or plants. Components V, S, M (cloth from a ghoul or earth from a ghoul's lair). Scarica Pathfinder 2e Spell List direttamente sul tuo iPhone, iPad e iPod touch. If religion, spellcaster must worship the listed deity to utilize the spell. Possibly a fate worse than death in Pathfinder, as it’s probably going to be harder to bring someone imprisoned by this spell back than it would be to bring back a dead person. Components V, S. Range touch. Rulebooks . Water Walk: Subject treads on water as if solid. Summon Nature's Ally I: Summons creature to fight. Etherealness: Travel to Ethereal Plane with companions. Casting Time 1 standard action. Touch +2 saves on fear, on failed fear save reroll with +4 save and end spell Boneshaker Necromancy Enemy Medium Fort half 3d6 damage + 1d6 per 2-levels Bull's Strength Transmutation Ally Touch +4 STR (enhancement) Cure Moderate Wounds Conjuration Ally, Enemy Touch Will half Cure/Harm 2d8 +1 per level (max 2d8+10) Delay Poison Conjuration Ally Power: you take the form and some of the same kind or 6th-level spell:!, GreaterM: As silent Image, plus 4th-level spell effects lightning, and.. 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