Skills: Hide +11, Listen +8, Move Silently +11, Spot +8 It is not subject to critical hits, nonlethal damage, ability damage to its physical ability scores, ability drain, energy drain, fatigue, exhaustion, or death from massive damage. "Light must be snuffed, perfection decayed, order dissolved, and minds fragmented." 4 -- Intelligence Damargath and the other witnesses of Tharizdun represent a dire threat to the surrounding region. Their motives are not clearly understood by their peers or sometimes even by themselves. Though their lord is currently locked away in a planar prison, the congregations praise the fact that even the most optimistic sages agree that in time everything that exists will one day pass into dust and nothingness. Sun Apr 21, 2013 7:07 am Scarlet Brotherhood + Tharizdun Here is topic - what are connections between Scarlet Brotherhood and Black Spiral cult? I claim no credit for the Cult ot Tharizdun. This sample represents a temple that is in the process of building itself into something more stable and permanent (inasmuch as Tharizdun's followers want stability). Some of his clerics also use a two-tiered inverted ziggurat, known as the Obex. The Cult of Tharizdun is a God Cult. Environment: Any land and underground Ranks for a Cult of Tharizdun. I ask as now my players are fighting with Tharizdun cultists in Caves of Chaos and one of most engaged in the setting … Look upon their horrific creations, and discover the tools they will one day use to destroy everything in existence. Many Tharizdun cultists briefly follow the druidic path just long enough to learn how to despoil nature. While she's doing this, she hopes to start recruiting new worshipers from nearby. If this can be done, Tharizdun's servants, the princes of elemental evil, will emerge and use an artifact to release Tharizdun from his prison. The DM can choose to add a few elhoriads at the bottom of this pit. To preserve the element of surprise, the cult keeps a tight rein on these creatures. Whenever an elhoriad successfully strikes an aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, outsider, plant, or vermin with a claw attack, the creature struck must make a Fortitude save (DC 13) or take 1d4 points of permanent Constitution drain and 1d4 points of permanent Strength drain. A Return to Greyhawk. If a potentially affected plant is under the control of another (such as a druid's liveoak or dryad's home tree), the controller can make a DC 16 Fortitude save to keep it alive. 3. Sea Cat Lair Trapdoor: A trapdoor here opens into a water-filled pit that has a sea cat living in it part of the time (50% chance of it being present). He would later appear in Gygax's series of Gord novels. Before joining the cult, these individuals commonly have been bandits or societal leeches, living off their own misdeeds or the charity of others. The leaders of the cult at the Temple of Elemental Evil are known as the Doomdreamers. He is also behind the Abyss' creation. Though the room has a few wooden chairs, these seats serve only to make the room look emptier. Cultists produced elhoriads by taking the base skeleton and infusing them with the very power of entropy channeled from unearthed remnants of Tharizdun's once-mighty artifacts. They are dark souls who, unlike those at lower levels of the organization, understand that if Tharizdun breaks free of his prison he will destroy everything in existence, not just the society that may have oppressed them earlier in life. The sword passe… Damargath had once been one of the high priests of Tharizdun in the city of Greyhawk, but he left along with ten of his most trusted henchmen to create a new division in this city. Some of them are criminals, while others have been beaten by the uncaring forces within their civilization. They will be the last ones remaining after he cleanses the world of the stink and filth that currently inhabits it. Despite the overriding scent of salty water, a pleasing aroma drifts from a censer hanging next to the bed. Also, only blighters, a witness (Samiela), and elhoriads reside in these caves at present. Tharizdun Thriszdun is the chaotic evil god who created the Abyss. The cult of Tharizdun has committed itself to the destruction of all things, but they welcome potential cultists with open arms, pretending to care about the injustices that they have been victimized by, and promising that when Tharizdun reduces the world to smoking ruins, his followers will be rewarded with all the things they cannot possess in the world as it currently exists. Zuggtmoy is known as The Demoness Lady of Fungi. (The normal water depth is about 10 feet deep, but it can fluctuate between 15 feet deep and 5 feet deep.) Camouflaged Watery Pit Trap: CR 5; mechanical; location trigger; manual reset; Reflex save (DC 20) avoids; 25 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); Search (DC 25); Disable Device (DC 317). Many temples also have a permanent portal to another plane established so that they can quickly flee to another realm where good creatures are much less likely to follow. The cultists of Tharizdun find themselves drawn to the banished god for a number of reasons. At some point before the year -209 CY, history records that Baron Lum the Mad wielded the blade in battle against Ur-Flan sorcerers in the forest now known as the cursed Bonewood. Entropic Touch (Su): An elhoriad's touch disrupts most living tissue. Elhoriads are intelligent creatures, but they derive their power from Tharizdun, so they remain fiercely loyal to him and his followers. Rich food, rare tapestries, gold, and often harems are kept by the witness in charge of a temple. By using one of the maps from the Map-A-Week feature, you can either start playing right away or get an idea of how to lay out your own temple.
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