You gain a +2 bonus to attack rolls you make with ranged weapons. For the time it roams the land, revenants are usually solitary. At 3rd level, you can channel the energy of a very powerful entity in the Spirit Realm. They do, however, try to rally allies to their cause. Etc.Undead. Those features include stance spells. The revenant regains 10 hit points at the start of its turn. Vengeful Tracker. Obsequious Revenant's Heavy Autocombo (H.AC) is replaced by a short animation that allows him to swap between two stances: Fist stance (default) and Sword stance. The soul of a mortal who met a cruel and undeserving fate.Ability Score Increase. Spiritual Training You have the same abilities modifiers as your Mortal Form.Age. Your attunement to the Spirit Realm straddles you on the line of life and death. Once you use this feature, you can’t use it again until you finish a short or long rest. A game master might allow a character to return from the dead as a revenant if their character died in a particularly unfair fashion or if their character had a lot left to do. Bastion However, as it is a spirit which does not belong, its body continually rots with accelerated rejection of the soul, making revenant forms temporary at best. Raised from the dead as a being of undeath, you count as an undead creature for all spells and abilities that affect the undead. At 3rd level, you gain advantage on saving throws against charm effects. ... need to breath to speak, but not to survive. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. •Two-Weapon Fighting It gives the player 1 final adventure with their character before saying goodbye forever. Once you use this feature, you can’t use it again until you finish a long rest. The revenant is a creature with a soul stuck in a body, basically. Prerequisites. 5th Edition. You and friendly creatures within 10 feet of you gain 10 feet to their walking speed if they start their turn inside the aura. You have become immune to disease and poison. You can also cast the spell primordial ward* as a Revenant spell, without using a spell slot at the 6th level. The stances are detailed at the end of the class description. Ascended Dreadnaught DEFENSE. Whenever an enemy creature starts its turn in the darkness, the creature takes 10 necrotic damage. [5e] Eating a Revenant. At 2nd level, your attunement to the Spirit Realm grants you resistance to necrotic damage. At 3rd level, you gain the ability to channel the spirit of the fiend in terrifying ways. Channel Dragon When a revenant returns from death, it reclaims its mortal body and superficially resembles a zombie. While it is charmed by you, it is friendly to you and other creatures you designate. All of the class and race options currently available for DnD 5e are listed here, including those covered in Official Unearthed Arcana articles. With an Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. •Protection Once you use this feature, you can’t use it again until A revenant has only one year to exact revenge. Channel Fey An Elf Revenant would have +2 Dex, +1 Con, all of the base features listed under Elf (Darkvision, Trance, Fey Ancestry, Keen Senses) plus the Revenant features. Once you use this feature, you can’t use it again until you finish a long rest. You know the languages you knew in life. Reply. By 2nd level, you have learned to draw on the supernatural magic of powerful spirits by channeling their souls through the Ethereal Plane, and through your exposure to the Spirit Realm. You can also cast the spell Conjure Fey as a Revenant spell, without using a spell slot at the 6th level. For 1 minute, sheer darkness emanates from you in a 30-foot radius, and dim light emanates 30 feet beyond that. However, a hybrid revenant may also be laid to rest through roleplay, for a party and GM so inclined, by learning the revenant’s tale and providing some form of solace, justice, epiphany, or catharsis. If the revenant's original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. Ordinarily, revenants had lifeless eyes but when faced with their murderers their eyes would flare with an unnatural light. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.Hit: 11 (2d6 + 4) bludgeoning damage. You shed bright light 30 feet, and dim light another 30 feet beyond that. If you inhabit the body of a human, you would instead have a +1 to all of your ability scores, be considered a medium sized creature and have a base walking speed of 30 feet. The revenant reclaims its mortal body and superficially resembles a zombie. A frightened creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. At 20th level, you can transform yourself into an avatar of divine light as a bonus action. You can do this a number of times equal to your Wisdom modifier. You take 5 force damage if you end your turn inside an object. for each one. For example, if the body you choose to inhabit is a mountain dwarf, you have a +2 to your Strength score, a +2 to your Constitution score, be considered a medium sized creature and have a base walking speed of 25 feet. Torment To qualify for multiclassing into the Revenant class, you must meet these prerequisites: Proficiencies. You channel the spirit of a demon or devil who have either fallen long ago, or stalk the misty realm of the dead to prey on weaker souls. She meditates in silence, whispering to the long-gone. The spells must be of a level for which you have spell slots. You channel the spirit of a mighty fallen dragon, who lends their power to you from the Great Beyond. At the 7th level, you channel the light that emanates from the spirit. At 3rd level, you gain proficiency in Strength saving throws. ... 5e Homebrew Class - Priest/Priestess. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Revenant level after 1st, Armor: All Armor, Shields If you already possess darkvision, your darkvision's range increases by 60 feet. 1), you regain all uses after a long rest. Radiant Spirit Divine Light use of Lay on Hands, expending hit points separately The race exists so that, when a regular PC dies, they can come back as a revenant for a limited time. A sylvari invokes the name of fallen angels. If the revenant's original body was destroyed or is otherwise unavailable, the spirit of the revenant enters another humanoid corpse. Channel its essence to charm your foes and defend the natural balance. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. The fey revenant has advantage on saving throws against spells and other magical effects. You can also cast the spell Globe of Invulnerability as a Revenant spell, without using a spell slot at the 6th level. The Monster Hunter and the Inquisitive are two new archetypes for the fighter and rogue, respectively, well suited to the challenges of Ravenloft or any other gothic horror campaign. Spellcasting Ability: Wisdom is your spellcasting ability for your Revenant spells, since the power of your magic relies on your focused connection to the Spirit Realm. For example, you can be a High Elf, Wood Elf, Drow, Eladrin or Elf Revenant. A comprehensive list of all official character races for Fifth Edition. If you think it's … In folklore, a revenant is an animated corpse that is believed to have revived from death to haunt the living. •Great Weapon Fighting Regeneration. At 11th level, your own soul has become more resilient. I really like the idea of Revenant and intends to use one (or more!) instead. At the 7th level, you have learned much from your channeled spirit, mimicking their style in combat. You regain all expended spell slots when you finish a long rest. You also gain a flying speed equal to your walking speed in this form. However, i f a phantom bonus feat is used as a prerequisite for any other class feature (another feat, prestige class, etc), it cannot be reassigned and is permanently chosen. Weapons: Simple and Martial At 15th level, the ranges of your Invigorating and Dragon's Auras are extended to 30 feet. AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 76 (9d8+36) Fort +7, Ref +6, Will +7 DR 5/slashing; Immune cold, undead traits; SR 17 Weaknesses self-loathing. Affected creatures must make a dexterity saving throw against your Revenant spell save DC. Guardbreak, SP4, SP5, SP6 and SP8 require Sword stance in order to be used. If the revenant's body is destroyed, its soul flies forth to seek out a new corpse in which to resume its hunt, assuming it remains on this plane. Fey's Resistance As an action, you can touch a creature and draw You can cast the spell daylight without a spell slot, and it is a Revenant spell for you. Revenants replace whatever name of the body they possess with their own, from their living days. Giants aren't humanoids, they're giants. points. • Whenever you cast a revenant spell that has a casting Their determination persists beyond death, and it is this determination that flows through you in combat. You do not need to eat or breathe, but you can ingest food and drink if you wish. Ascended Shadow At 3rd level, while wearing medium or heavy armor, your Initiative modifier is increased by your Wisdom modifier. You must complete a long rest before casting this spell in this way again. It will fulfill its vengeful desires by any means necessary and if its adversary is too powerful for the revenant to destroy on its own, it seeks worthy allies to help it fulfill its quest. When using Spiritual Vigor, allies within 20 feet gain temporary HP equal to half of the HP you regain (rounded down). •Dueling You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.Adversary. You can now take the Hide and Dodge action as a Bonus action while in dim light or darkness. Speed 30 ft. Melee 2 claws +14 (1d8+7 plus grab) Special Attacks baleful shriek, constrict (1d6+7) You can choose to use this feature before or after the damage roll, but before any effects of the roll are applied. Instead, it seeks a material form to possess to carry out its perceived righteous vengeance. The Revenant is a Melee fighter from the Prime world of Trove. Alternatively, you can expend 5 hit points from your Preparing a new list of Revenant spells requires time spent in meditation: at least 1 minute per spell level for each spell on your list. Spell save DC = 8 + your proficiency bonus + your Wisdom modifier, Spell attack modifier = your proficiency bonus + your Wisdom modifier. Revenant is a Cylon capital ship in Battlestar Galactica Deadlock. Tools: none If the revenant takes fire or radiant damage, this trait doesn't function at the start of the revenant's next turn. you finish a long rest. Did an otherwise lawful character become mad with revenge becoming chaotic? At 14th level, you can see into the Ethereal Plane to a distance of 60 feet. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. However, one issue with the revenant is that they tend to favor a campaign with a large overriding enemy. Mortal Form. Improved Auras The only places where this class has the upper hand on Void Highlord is in Support(which you shouldn't even be using it for since Stonecrusher and Lord of order exist) and Farming(its the undisputed best farming class in the game). Some stories even had reven… • You may add your Wisdom modifier to any weapon attack and damage roll you make (doesn't stack with your Invoke Vengeance feature). Once you use this feature, you can’t use it again until you finish a long rest. Usually the body is dead or near dead and is animated solely by the hatred of the soul inhabiting it, which is usually that of a spirit seeking restitution and vengeance for some wrong from its time living. At 14th level, you can bolster your resolve with spiritual energy. Vein Revenants are trained as a highly efficient and powerful soldiers, equipped to fight creatures that can wipe out entire city blocks in minutes. When starting a new character, it can be easy to forget what all of your options are, as there are so many and the list keeps getting longer. You know the light cantrip, and it is a Revenant spell for you. At 7th level, you rend the mind of those who you instill fear. This feature has no effect on undead and constructs. You may enter this state as a bonus action, and the following effects last for 1 minute. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. Appearing as decayed and emaciated versions of their once-living selves, revenants typically had open festering wounds and drawn, clammy skin covering their flesh. When deciding the alignment for your revenant consider how their death would have affected their previous alignment. XP 2,400 LE Medium undead Init +7; Senses darkvision 60 ft., sense murderer; Perception +13. You know the thaumaturgy cantrip, and it is a Revenant spell for you. You have the same size as your Mortal Form.Speed. The weapon must have the two-handed or versatile property for you to gain this benefit. Channel Angel For example, if you are a 6th-level Revenant, you have four 1st-level and two 2nd-level spell slots. You channel the spirit of a fearless warrior who had fallen in battle. Ascended Angel Incite Terror A revenant will fearlessly pursue a PC in a party of level 3 or 4 characters. Closing his eyes, the blade is wreathed in eerie blue flame and he brings it down on a charging minotaur. However, instead of lifeless eyes, a revenant’s eyes burn with resolve and flare in the presence of its adversary. diseases and neutralize multiple poisons with a single You use your Wisdom whenever a spell refers to your spellcasting ability. On a failure, the attacker receives necrotic damage equal to half the damage dealt to you + half your revenant level (rounded down). Each stance has a list of associated spells. Shadow Walker At 20th level, you and friendly creatures within 10 ft of you gain resistance to damage against spells. A shaft of radiance manifests as he pulls back his bowstring. Or maybe their chaotic natural was neutralized in their death and they become humbled. Revenants in folklore are walking corpses (or ghosts that have a more physical, visible form) that have their minds and personalities intact. You can’t If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. Once the target has been sighted, the revenant's eyes will begin to glow ominously. A revenant exists only for revenge. You must complete a long rest before casting this spell in this way again. You and friendly creatures within the auras' range add 1d6 force damage to their weapon attacks while you are conscious. You can choose one additional fighting style, including the following: You channel the spirit of one who walked the shaded reaches of the Spirit Realm. However, instead of lifeless eyes, a revenant's eyes burn with resolve and flare in the presence of its adversary. •Defense As a V… Skills: Choose 4 from the following; Athletics, Insight, Intimidation, Investigation, Perception, Persuasion, Religion and History. *these spells are found in the Elemental Evil handbook found on WOC's website. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. With the feat (Elf only for no good reason other than designers loving elves and always pulling this crap, looking at you, Bladesinger), it's the only two-handed finesse weapon that I know of (barring rare magical items). Shadow of the Past (Ex) : At 2nd level and higher, you add your class level as a competence bonus on Hide and Move Silently checks. • You are immune to nonmagical weapon damage. The revenant is immune to effects that turn undead. When choosing a stance, it will grant you features at the 3rd level, and again at the 7th, 15th, and 20th levels. You have superior vision in dark and dim conditions. Dust Vortex ( Su ): As a move action , a revenant can create a whirlwind of dust around its body that extends in a 10-foot radius and lasts for one round . When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. You must be wielding a shield.
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